In the fall of 1941, German High Command focused their renewed Blitzkrieg on the ultimate prize in Russia: Moscow! In what proved to be one of the most decisive campaigns of the Second World War, the German attack fell short of capturing the Soviet capital, but just barely.
Barbarossa: Typhoon! 2nd Edition recreates that great battle for Moscow that began in earnest on 30 September 1941 and ended around 6 January 1942 when the first great Soviet counteroffensive that took the strategic initiative away from Germany.

This game is part of the other East Front series of games and can be combined with these games. There are nine game scenarios that cover important phases of the campaign, as well as the entire 49 turn Campaign game itself.
This game can be added as an extension of the Army Group Center game that covers the preceding Operation Barbarossa offensive to form a 99 turn combined game from 22nd June. The other games in the series can also be combined to cover the massive East Front offensive in 1941.
Scenarios:
- Guderian’s Panzer Group covers Guderian’s 2nd Panzer Group offensive toward Orel and Tula, to the south of Moscow.
- The Vyazma Pocket is the initial phase of Typhoon Offensive, which caught the Soviets improperly prepared and thus they became enveloped in a great encirclement at Vyazma. As with many such double-envelopment battles, it took time for the German 4th Army to close and reduce the pocket.
- The Mozhaysk Line picks-up where the previous scenario concluded with Army Group Center renewed in its offensive, now with Moscow as the clear goal. The panzers of German 40th Motorized Corps pushed eastward; opposing the Germans in this sector was a newly formed 5th Army.
- The Kalinin Front covers the initial German actions toward the north of Moscow.
- The Battle for Tula is Guderian’s 2nd Panzer Army attempt to take Tula and then Kolomna, and then strike north to encircle Moscow from the east.
- Last Gamble for Moscow covers that period during which German forces had the strength for offensive action. They captured Klin and the Istra Reservoir while holding Borodino, Volokolamsk, and Kalinin, for a total of five objectives and suffered substantial armored and artillery losses.
- The Battle for Moscow covers the late November attempt by the (by now weakened) German forces to take Moscow. The Soviets had greatly recovered from the October battles; they were still weak in many spots and had only enough reserves to meet the local situation.
- Zhukov Attacks covers the first Soviet counter-offensive against the over-extended and weakened German forces.
- The Campaign. The full Typhoon Offensive game from its beginning at the start of October 1941 until the Soviet winter offensive and ending in January 1942.
This 2nd Edition version of the venerable 1995 Typhoon! game comprehensively updates and extends this game, bringing it up to date with the results of the latest research. It includes an Inset Map for Moscow, several smaller scenarios that build toward the larger Campaign game.
Components:
- Three 22″ x 34″ Maps (maps M, N, and P)
- One 17″ x 22” Map (Moscow Inset Map)
- Three 11″ x 17″ Scenario Map Cards
- Five Countersheets of 1400 Die-cut ½” Counters
- One Rulebook
- One Playbook
- Four Double-sided Soviet Set-up Cards
- Two Single-sided Soviet Set-up Cards
- Three Double-sided Axis Set-up Cards
- Two 11” x 17” Folded Chart Cards with CRT, TEC, movement charts, artillery, Non-Op HQ, etc. charts
- One 11” x 17” Folded Chart Card with “How to Read the Units” information and combat related charts
- Two Single-sided 8.5” x 11” Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis)
- One Double-sided 11” x 17” Folded Chart Card containing Scenario Victory Conditions, Replacement Table, fuel, ASP, and RR Conversion charts
- One 8.5″ x 11″ Card with Turn Record Track and Weather Table
- Two 11” x 17” Expanded Sequence of Play Cards
- One Single-sided 8.5″ x 11” Step Reduction Card
- One 10-sided Die

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