This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses five other games: Barbarossa: Army Group North (2000), Barbarossa: Army Group South (1996), Barbarossa: Kiev to Rostov, and Barbarossa: Crimea, with Typhoon! (1995) as the progenitor of these games.
While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play.
|TIME SCALE||2 days per turn|
|MAP SCALE||5 miles per hex|
|GROUND UNIT SCALE||Division/Regiment|
|AIR UNIT SCALE||40-80 aircraft per counter|
|NUMBER OF PLAYERS||One to four|
Awards & Honors (First Edition)
1998 Charles S. Roberts Best World War II Board Game Nominee