Chancellorsville 1863 2nd Edition
Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman´s Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and other design tweaks make this a truly unique game.
Each turn players will play 1 of their 3 in-hand formation cards to maneuver or attack enemy forces, gaining momentum cubes based on the formation activated. Each formation is a Confederate division or Union corps. Each formation card will allow a major and possibly an additional minor activation, major allowing two moves for a formation while the minor allows one move. After each formation moves combat can occur if a move ends in a location with an enemy formation. Tactic cards may be played during the formation´s activation giving it movement or combat bonuses.
At the end of the formation card activation players may spend their momentum cubes to buy tactics cards which may give them benefits in combat or movement in future turns. Players then draw a new formation card refilling their hands to 3. Hooker, Lee, and Jackson have bonuses that can be played once a game, adding to movement and combat.
Victory is determined by destroying enemy formations through morale/strength loss, or the Union occupying the three victory locations which represent cutting off the Confederate army from Richmond. Additional rules allow for fixed defensive positions, Jackson´s Flank March — and even his death.
Designed by Maurice Suckling. Chancellorville 1863 uses many of the concepts from Freeman´s Farm 1777. What stays basically the same:
2. How formations are activated and the receiving of momentum cubes by the play of formation cards
3. The use of leaders like Gates, Arnold, and Burgoyne — now Lee, Jackson, and Hooker
4. The use of tactics cards
1. Hidden movement — the game uses minimaps that allow for some hidden movement and variable setup of some formations.
2. More movement — formations frequently move on the board and combat occurs when two formations of opposing sides end in the same location.
3. Reinforcement by transfer of cohesion points between formations
4. A card driven solitaire engine
5. Formation cards allow for multiple formations to activate with major and minor activations. Major allow two moves while minor allow one move.
6. Prepared positions — spend your activations to build redoubts.
Gamers who own Freeman´s Farm and are familiar with it´s concepts will be up and playing in 15 minutes. And with quick setup and game play, gamers will be able to play multiple games in an evening.
EACH GAME WILL COME WITH:
Large mounted game board
Union formation activation cards
Confederate formation activation cards
Union bot activation cards (for solitaire play)
Confederate bot activation cards (for solitaire play)
Confederate and Union reinforcement cards
2 x player screens for hidden movement (with player aid)
5 x Dice
2 x Rules